Rules
There are 27 cards in deck and 5x7 game field. The object of the game - to build sets on the game field either vertically or horizontally (not diagonally!)Each card has a variation of the following three features:
1) color:
Each card is red, green, or blue.
2) symbol:
Each card contains ovals, squiggles, or diamonds.
3) number:
Each card has one, two, or three symbols.
A 'Set' consists of three cards in which each feature is EITHER the same on each card OR is different on each card. That is to say, any feature in the 'Set' of three cards is either common to all three cards or is different on each card.
In the beginning of the game user has 5 cards, if he can discover a Set between them, he can place these cards on the game field. For every set user earns 300 points (minus small penalty for turn time). If there is no set - user should change cards, it's up to user change all cards or keep some of them by clicking on the card before ending the turn. Example of first turn:
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Example of next turn:
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If player can't build set (or doesn't want) - he can exchange cards (either all or some of them - cards that should be kept must be selected by clicking before ending turn), but if player changes cards without building set - he get 150 points penalty. Try to plan you future possible turns in advance.
For example, consider next possible turn:
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Game is over when there is no more cards in the deck. Sometime you can place cards on the table such as you won't be able to make any set even though there are some cards in deck left - plan you actions in advance and try to avoid such positions.